Thanx Sem! I get it now. So the thing we have to do is to adjust the settings of the Lens Radius
and Focal lenght until we are satisfied and then Bryce will do the calculation and applies the
depth of field to the objects in the distance according to the object selected (which is also the
focal point). One thing though, from what I can see, the depth of field must be use with parsimony
for the sky gets a bit too blurry when the settings are increased too much.
And I think this is what the page (http://www.bsmooth.de/BSolutions/#Index) was talking about.
That the depth of field will make the sky too blurry sometimes.....
Fom the tips given, you can also use some of the Material Lab buttons and alter the colour
of the selected objects so that they will look blurred and give the impression that they are farther.
If I remember well, she/he modified the Specular Halo settings to get this effect. The advantage
is that the sky won't be get blurred, it will remain the same, only the selected objects will be modified.
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Now, I have another question. The other day I did a "Walk With MeTutorial",
and I noticed that the guy could access HSV ( Hue, Saturation, and Value) colours
simply by doing Alt + Click On the first thumbnail of the sky option. See screenshot below.
I tried it and I did not get these options! I just get the RGB colours and that's all.
One thing though, he said that he has Bryce 4. So could it be that the developers
did not include that function anymore in the latest Bryce versions? If you can
access this, just let me know!
The Sky Tutorial