QUOTE (Stefo @ Jan 20 2007, 11:24 PM)

Thanks, the convert to mesh function works and does almost exactly what i need, yet it takes an enormous amount of time to tessellate spheres, cilynders, cones...
Any means to obtain a less accurate tessellation?
Hi, I have found a way to do this.
On the right side of the main view window, there is an option for "Resolution". This affects the output of the boolean (convert to) mesh.

Example:
A boolean mesh from 2 spheres, set at "selected" resolution of 8 gives a mesh of 696 polygons.

A boolean mesh from 2 spheres, set at "selected" resolution of 64 gives a mesh of 9088 polygons.