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Stefo
Hi!
How can I export a bryce file in any other compatible program file?
i really need to know how to do!

(excuse me for my english, i'm italian tease.gif)
Stem
You can export objects to many types for import to other application. Move your mouse cursor to the top of the screen, select file- export object (while the object to export is selected).
I dont know of a way to convert a full scene directly from Bryce.
odidio
Yup, Stem has the way to do it.

I had a look around and found a couple of things/links.

From their Frequently Asked Questions: What 3D Object File Formats can Bryce Export?.

http://www.daz3d.com/i.x/faq/0/-/?id=211

There are a couple of other things that are a bit confusing, it depends on what you want to do.
Stefo
According to http://www.daz3d.com/i.x/software/bryce/-/ bryce 6 is capable of "Mesh export of booleans".
What's meant for "boolean"?
I tried to export a positive and a negative spheres groupped but the export comand is unavaible for both a group and the single object.
I of course can export single lattices and rocks, yet I fail to see the differences with the previous bryce's versions.
Am I missing something?
odidio
Hey Stefo, what you have, "positive and a negative spheres groupped" could be considered a basic boolean.

I don't have any other 3D progs yet but I took a quick look around about exporting the objects.

It may be good to save your project to the Bryce .obp format first and then try to convert to another format. I managed to save one to DFX format but it took quite a bit of time to import it back into Bryce afterwards.

There are two tutorials about saving/exporting here and here to get you started.

There was this conversation I found also dealing with this but more for Bryce 6 and the new ways to do this.

QUOTE
I don't know of any converters but Bryce itself can export booleaned primitives, meshes and terrain in most common 3D formats, including obj and 3ds.

Load up the the obp in Bryce. (I think you have to put the obp into Bryce's preset library before you can load it.)

If it's a terrain object you can simply go to file -> export. If it's a mesh or stone/rock object then hit the E button to bring up the mesh smooth dialog. Now hit control/command + D and a "save as" dialog should appear. If the obp is made from booleaned primitives then hit the C button to convert it to a mesh. Then go to File -> Export. (This only works with Bryce 6).

Preset objects created from metaballs or trees or non-booleaned primitves can't be exported as far as I know.


Hope this helps.

odidio

Here's one for Basic Boolean
Stem
QUOTE (Stefo @ Dec 30 2006, 05:41 PM) *
According to http://www.daz3d.com/i.x/software/bryce/-/ bryce 6 is capable of "Mesh export of booleans".
What's meant for "boolean"?
I tried to export a positive and a negative spheres groupped but the export comand is unavaible for both a group and the single object.
I of course can export single lattices and rocks, yet I fail to see the differences with the previous bryce's versions.
Am I missing something?
Hi Stefo,
The "mesh export of booleans" is the export of the converted boolean to mesh, not the actual boolean objects. You first need to create your boolean object, then at the top menu select "Objects -> Convert boolean to mesh" you can then use "File -> export Object" to convert into other formats.
odidio
You guys must have Bryce 6.

Here's a post at the DAZ forum, you'll have to log in to see it.
Stefo
Thanks, the convert to mesh function works and does almost exactly what i need, yet it takes an enormous amount of time to tessellate spheres, cilynders, cones...

Any means to obtain a less accurate tessellation?
Uguel
Hi Stefo,

have you tried reducing the rendering quality in order to save time?
Control > Render Options >Quality > Default.
Stem
QUOTE (Stefo @ Jan 20 2007, 11:24 PM) *
Thanks, the convert to mesh function works and does almost exactly what i need, yet it takes an enormous amount of time to tessellate spheres, cilynders, cones...

Any means to obtain a less accurate tessellation?
Hi, I have found a way to do this.

On the right side of the main view window, there is an option for "Resolution". This affects the output of the boolean (convert to) mesh.



Example:

A boolean mesh from 2 spheres, set at "selected" resolution of 8 gives a mesh of 696 polygons.



A boolean mesh from 2 spheres, set at "selected" resolution of 64 gives a mesh of 9088 polygons.
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