Help - Search - Members - Calendar
Full Version: Open Picture Functionality
Gladiator Security Forum > Computer Software & Hardware > Graphics Software > Bryce 3D > Help for Users of Bryce
Uguel
Sure we can import a picture in Bryce with Leo in order to stick it to a lattice or any polygon.
But how about "Open Picture" once opened, it doesn't seem that we can apply any change to the picture or so....
Does anyone have any idea what this function can actually do?
odidio
I used to wonder about that function, I really don't know.

?
Stem
From the help file
QUOTE
This is useful for loading an image to use as a modeling template or to add additional elements to a previous render without re-rendering the entire scene
When you have rendered your image, you can overlay,.. you can also use the spraycan to spray the loaded image, which brings out the background render (you can then save the new overlay image). I have not played too much with this. I only looked because of your post/question.
odidio
Ah ok, tried it, the spraycan acts like an eraser on the picture you load in.

Not all that useful but........................
Stem
I still have to play. But have you tried importing an image with transparent background over a rendered scene? Could be used for placing prepared foreground image?

I know with the spraycan, this is, well to say the least, not helpfull,.. I still have to look for any more possible options.(a cut/trim tool would of been nice for this)

I will have some time later to see if this function can be used (as mentioned in the help files) to help with modeling.

Keep up the post/tutorials, I do look in, but have been short of spare time.

I should have more time available now, so will try and get some images/models posted.
Uguel
Thank you both for your input! ciao.gif Well, I tried it different way and I can see the spray can in action and so on.
But when I save the modified picture, the spray can effect go away and I only got what you will see in the screenshot
below. I tried to save it in many different ways but to not avail. yet, there might be something to be done about it.
If I find otherwise, I'll let you now. I did a research and this is what I got....

spray can renderer

..well, it seems to work for them but it didn't for me! ROTFL


@Stem, it is always nice to have you around,
you are always very helpful and are a great asset to the forum. :thumbup:
odidio
Thanks for the link, I haven't even looked at that tool until now.

:)
Stem
Well, I can use this to help with modeling. I open image, then flip through the display modes (the little icon, right side (a wireframe cube)) The image goes as background.

I will play further.

Regards,
Stem
Uguel
Yep, it can be used for modeling too. It can be quite convenient to have guides when working on a scene.

-------------------------------------------------

Well, I finally found it. This is what I tried and it worked fairly well.
I'll explain what I did step by step for clarity. angel.gif

1. You render your scene and you save it. Do not close it.
Everytime you save a scene as a .br5 or .br6, depending which Bryce version you have,
Bryce will create a .bmp image by default after you saved it, right?
...and the .bmp image is the image that we will need here but do not open it yet, we will open it later!

2. You decide to add a primitive in your rendered scene either a sphere, a cube, a torus or else....

3. Let say you finally opted for a sphere, you can apply a material to it if you want
but DO NOT RENDER yet, open the .bmp image that Bryce created by default
of the same scene you have presently in your workplace instead.

4. Now, switch to the Plop-Render (6th icon at the right of your workplace) and click on it
to turn it on, it will turn red. Once you have it turned on, click on the spray tool and
spray on the area where you should have the newly added primitive in it. It will appear gradually....
Leave the plop-render on and click on the gray ball to render.
Once it is rendered, you can save your image go to the menu > File > Save Image As....

...and if you desire, you can save your original work as a .br5/.br6 file to keep the change in a Bryce format as well.
When you have a large scene to render, the "Open Image" feature can save you lots of time!

I had this at first, I rendered the image and saved it...



after rendering the red ball image, I added a torus in it and then I opened the image of the red ball
and with the Plop-Render turned on, I sprayed until the torus appeared completely.

odidio
Uguel
Oh, and I forgot to mention that it works also with other shapes or objects also.
It can be a terrain, a lattice, or any object taken from your presets library.
Stem
Hello,

Well, I must say that this as been bugging me, as I expected to be able to overlay an image with transparent background, so I have been playing without success with Bryce6

I loaded up the free Bryce5 I downloaded sometime ago, and this gave me the results I expected from Bryce6 (that I paid for)

Simple example (from Bryce5):-

Render scene in Bryce:-


"Open image" with alpha/transparent background layer:


Use Spaycan to spray over all alpha image(You can spay over the actual image, the tree in this example, as that part will not be removed), which removes (only) alpa channel leaving background+open image, and then, "save as image" with result:-


So why cannot this be done in Bryce6?
Bryce6 must be broken(bug) on the open image, I will, and hope you will, send in a bug report on this.

Regards,
Stem
Stem
Hello again,
I have sent in a bug report on this.
I am still not happy, even if it was possible to do as I mentioned above in Bryce6, as when you use the spraycan to remove the alpha/transparent layer, the antiliasing is lost from the original rendered scene. I would still of expected from such a developed product, that we could "Open image", and the alpha/transparent layer was automatically removed, so that there would be no need to spray (and damage the already rendered scene).
Uguel
Stem, I just want to know what was the format of the image did you have when you opened it in Bryce?
I tried with a .psd, a .tiff and I used the spray tool all over each of them but when I saved them the black background
remains...? Another question if I may, did your image has one layer in it or 2 layers? Mine had only one...


I agree, it would be a shame that we lose the anti-aliasing with version 6. DAZ focus more on the commercial
aspect of things rather than really improving the programs they have I'm afraid. That was a good thing you
did when you reported that bug though.
Stem
Hi Uguel,

The image was .psd. For my posted example above I downloaded the "tree" image from http://www.doschdesign.com/products/vizimages/Trees.html the demo file near bottom of page.

It does work, with say an image started with a transparent background in photoshop. But the image cannot have the layers "flatten", as that will not work.

+


Do remember, it only works correctly in Bryce5
Uguel
I see.

Do remember, it only works correctly in Bryce5
My mistake. I only remember about the anti-aliasing issue when trying!
...and forgot it couldn't be done in Bryce 6!

...right, one layer on a transparent was what I had but since I had Bryce 6, it did not work....On the other hand,
I found another way that maybe will make it up for it. Have you ever wondered why Bryce comes with a folder named
"Picture Textures" (found in the content library)? Well, I did!... and I just discovered that these pictures can all be opened,
one picture at a time, in our scene using Leo. I was able to upload only one though;when clicking on Leo again to upload
a second one, it only replaced the first one I already had in my scene.

Nevertheless, this is what I did in order to open a picture in Bryce.

1. I clicked on Leo
2. I uploaded the picture by simply clicking on "Load" in the first window at my left.
3. Still in the first window, I clicked "copy"
4. Then in the middle window, I clicked on "Paste" at the bottom.
...then my picture appeared in the right end side window...with no white background anymore.
If the white background shows, just tweak the small button (circled in green) over the middle window
and the annoying background will disappear! It is important to do that in order to have a transparent background showing
in the last window otherwise your house/or/ object will be displayed with a white edge all around it once in your scene.

Step #1 Click on Leo



Step #2 Load and Paste



Step #3 Picture result



I found that one of the greatest advantage of using images is that not only it broadens our possibilities
but it will speed up the rendering considerably! gal_busy.gif
Stem
Hello Uguel,
Yes, I have used the "Create 2D picture Object". But have found it is best to load, as second image, a mask for the pic, as if you copy and paste as you mention, the 2D pic itself can be transparent in places (you will note that the checker(background transparancy) is showing through parts of the house. So I normally for this, create a mask in photoshop, then load the 2 images.




I did, at first, when I first starting using Bryce, was to create a "2d face vertical" then add the full .psd (with transparent layer) image, then render. But the results where not good, as there was refraction through the transparent part of the image, and it looked a mess (you could see the edges of the 2d face due to the refraction.)
Uguel
Wow, thanks for the tip Stem. You're right, it did make my house transparent a bit. So, the best way to do it
(unless we want transparency) is to create a mask. There's always something new to learn with Bryce, hey?
Also, I don't know if you guys knew that one but when adding a 2d pic like this, it is always better to have the camera
track it. So that when you move your object it won't look bent or askew.
For tracking the camera to an object, you select the camera, go to "A" attributes > Linking > Track object name>
Click on "None" a drop-down menu will show up and from that menu simply select the object you want to be tracked.
Here it will be "2D Face 1" but it can be any polygons or other objects. I just learned that recently and wanted to share with you. flowerz.gif
Stem
QUOTE (Stem @ Mar 1 2007, 09:00 AM) *
I have sent in a bug report on this.
I have just had an e-mail from daz3d informing me this "bug" is now resolved and the fix included in next release. Now I do not know if they mean the next build release of version 6 or not (I know there are currently at least 2 builds of version6 up to now).
Uguel
That's a good thing that they took your report into consideration and followed up with you.
odidio
The 2 layered .psd method works well. I suppose one could come up with some different ideas for using this.

For this one I cut out the trout, made it the second .psd layer, opened it over an underwater rendered scene and erased the white background.







Uguel
Nice tip Odidio! and, nice salmon truit too!!! I miss going fishing, not much lakes in California!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.