Yep, it can be used for modeling too. It can be quite convenient to have guides when working on a scene.
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Well, I finally found it. This is what I tried and it worked fairly well.
I'll explain what I did step by step for clarity.
1. You render your scene and you save it. Do not close it.
Everytime you save a scene as a .br5 or .br6, depending which Bryce version you have,
Bryce will create a .bmp image by default after you saved it, right?
...and the .bmp image is the image that we will need here but do not open it yet, we will open it later!
2. You decide to add a primitive in your rendered scene either a sphere, a cube, a torus or else....
3. Let say you finally opted for a sphere, you can apply a material to it if you want
but DO NOT RENDER yet, open the .bmp image that Bryce created by default
of the same scene you have presently in your workplace instead.
4. Now, switch to the Plop-Render (6th icon at the right of your workplace) and click on it
to turn it on, it will turn red. Once you have it turned on, click on the spray tool and
spray on the area where you should have the newly added primitive in it. It will appear gradually....
Leave the plop-render on and click on the gray ball to render.
Once it is rendered, you can save your image go to the menu > File > Save Image As....
...and if you desire, you can save your original work as a .br5/.br6 file to keep the change in a Bryce format as well.
When you have a large scene to render, the "Open Image" feature can save you lots of time!
I had this at first, I rendered the image and saved it...

after rendering the red ball image, I added a torus in it and then I opened the image of the red ball
and with the Plop-Render turned on, I sprayed until the torus appeared completely.