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Stem
As mentioned, I am building, but for now, due to: A castle to build, plus support issues I try to give, I will post links for the new building I have up to now. Maybe others can/could add/edit this.

I will of course finish this,.. but at a later date.

2 possible downloads

Bryce5 scene:- http://rapidshare.com/files/21826172/temp.br5
Or
Bryce model:- http://rapidshare.com/files/21826280/build_07.obp

Both good for bryce 5 or 6

quick render of current state of model:-
odidio
Looking good.

:thumbup:
Uguel
There's lots of work in this already!
thanx for sharing. :thumbup:
Stem
I have not forgotten about this.
I have put some windows/doors in.

Uguel
Wow, I wish to be able to model like that one day! :thumbup:
Stem
Hi Uguel,

I am only using primitives, and building in TS4, so it could be built in TS3.

Have you tried TS3 yet, if you need help or have questions, just ask.


Regards,
Uguel
When I will be done with the castle, I will start learning Truespace! :thumbup:
Stem
Hello,

I now have some spare time to continue with this. I will post an update model in the next couple of days.

I am posting now really to see if there are any suggestions on how the building should progess, such as roof type etc. (I have already reduced ths size of the windows, as these did not look correct to me)
Uguel
Hi Stem!

how about a gabled house like this with 2 or 3 windows (like the one in the middle) on each side?
Stem
Hi Uguel,
Thanks for the input.

My spare time has been short, so this project is "very" slow at the moment. The "house" I am building is based on a pic of a "New York house 1880", but I only have 1 view, so filling in the "blanks" is not so easy for me.(I think I should ignore year/type of building, and just make it as we see fit).

But anyway, I have now finished my "work" contracts for a while, so I hope to complete this build soon (I admit, I keep changing/ adding/ deleteing) so I think I will simply show the builds when a stage is complete (we can then make them how we want)
Uguel
Hi Stem! ciao.gif

glad to see you around. Your house project sounds interesting, since you're missing information
about the structure, I would suggest that you rely on your imagination instead. For it can take time
to research and the house might well end up as good or even better than the original one.


...hey, I have got Hexagon but I only built a menhir !!! I did not have much time to mess with it much
but the interface looks good and there is not too much windows either.
Stem
Hi Uguel,
QUOTE (Uguel)
glad to see you around.
I will be around more again, (well for the next month or so anyway)
QUOTE (Uguel)
Your house project sounds interesting, since you're missing information about the structure, I would suggest that you rely on your imagination instead. For it can take time to research and the house might well end up as good or even better than the original one.
I am going to spend a few hours on the "build" now, I will then post an updated model to show you where I am with it (no roof yet :derisive: )
QUOTE (Uguel)
...hey, I have got Hexagon but I only built a menhir !!! I did not have much time to mess with it much but the interface looks good and there is not too much windows either.
I noticed your post on this, and made a reply to show you some tutorials I came across.
I purchased "Hexagon" last year, but found it a little buggy, this new release, which is basically a release to resolve these bugs, is running quite well now.
My next build will be using "Hexagon"
Uguel
QUOTE (Stem @ Jul 12 2007, 10:27 AM) *
My next build will be using "Hexagon"


Looking forward to it! :thumbup:
Stem
Hi Uguel,

I am currently having problems importing this model into Bryce, I will have to find the problem.
I have made a quick render to show you the progress, but cannot upload a bryce (any version) file for this yet.

Uguel
Hi Stem,

wow, it looks very good already. And it is very nice to look at it under the lights
like this. :thumbup:

"I am currently having problems importing this model into Bryce, I will have to find the problem."

I have some issues too when I tried importing trees into Bryce too. I had to reduce some of them
and some of the others had to be converted with a third party software in order to be able to
export it in Bryce. I do not know what is causing that for it can happen either with big files or small ones too
...although it happened more often with big files though.
Stem
Hi Uguel,

I managed to import this into Bryce, so have uploaded for you to have a look:-




Download (Bryce 5 scene) http://rapidshare.com/files/42970941/build.zip.html
Uguel
Thank you very much Stem!

I just downloaded it and it is only 930 .kb I bet this will change a lot once it will
be set in a scene! LOL ...I do not think Bryce will kick at it this time since it is so light.

thanks again!!!!
Stem
Hi Uguel,

Build with (first) roof:-




http://rapidshare.com/files/43060534/build...h_roof.zip.html
Uguel
Hi Stem!!! ciao.gif

How nice it looks with the roof added. I think the house can look great either with a stone material or a painted
wood material. I just downloaded it and opened it with Bryce and I found it very pretty. Thank you!!! :thumbup:
odidio
Looks great, nice work.
Stem
Hi Uguel, Hi odidio,
Thanks.

There is still work needed on this. If you can think of any additions/ changes, please post.
Uguel
I'll certainly give a try at it!!!

thanx!!! hello.gif
odidio
Don't want to sound picky, but it looks like you might be missing one or two of (what I take will be) cement foundation blocks.
The veranda on the left, the beam against the wall, down by the ground.

Looks great though, must have taken a long time so far.
Uguel
Hi!

here are the colours & textures I chose for the house.
I will slowly add a terrain, props and characters as new ideas will come.

Stem
Hi odidio,
QUOTE (odidio @ Jul 19 2007, 07:51 AM) *
.... it looks like you might be missing one or two of (what I take will be) cement foundation blocks.
Thanks, I had missed those.
Stem
Hello Uguel,
QUOTE (Uguel @ Jul 21 2007, 12:11 PM) *
here are the colours & textures I chose for the house.
Looking very good,... if there is anything you would like adding/changing in the model, just say.
Uguel
hey, thanks Sem! friends.gif Well, I gave it another try and added a few props around.
here is how it looks like



I might decrease the size of the flat stones a bit in my next render or change them for something else
.....I'll see about it. I will also add a more props from the ones I bought recently.

Now, for anyone who might be interested to get the scene, I uploaded it at RapidShare.
Notice that this is a .br6 file only so if anyone can convert it to a .br5 file, that would be very nice.
The file doesn't contain the flower pots for they are props I bought and cannot be shared.
But should you be interested in adding flower pots in your scene for free, you can download free ones at share cg
they also look pretty good and if you add a light close to them, they will look even better. So, I give you the link here.

House Download
Blue House

Flower Pots
Free Flower Pots


*All other props in the scene, like the angel and the fountain were freewares from Archidom*
Archidom
Terryala
hello.gif

Wheres the smoke stack for Santa to go down uhm.gif Must be in the back..Or is it an all Electric house give_heart.gif

Just funning with U as looks good.

evilgrin.gif
Uguel
Lol, I did notice that there was not any chimney but I held off asking for one
since it is not completed yet....And thinking of Santa...that will be a good idea
to have the house in a winter scene too! what d'ya think?
Stem
Hi Uguel, Hi Terryala,
QUOTE (Terryala @ Jul 29 2007, 12:08 AM) *
Wheres the smoke stack for Santa to go down
I did not add a smoke stack, but it can be added easily. Just suggest where you would like this, or it can be made as a seperate model and then placed where ever you would like?
Uguel
We can add it in the end. It can be a simple one with and ending that will conform to the angle of the roof.
Like this one here...
l
Uguel
Hi Stem!

One thing that I had l'il problems with was to texture some parts separately.
I wanted the roof of the windows to be the same as the house roof but it seems
that the upper part comes in one piece only. What I would like for the windows
is a purple roof with a white facade, is it possible to have them apart?

Likewise the upper part of the walls on the sides seem to come attached to the roof
and I wanted them blue only.

thanx!
Uguel
Here's a screenshot for clarity. As you will see the upper part of the windows are all white
for I couldn't selection their roofs and made them like the house roof. I also copied and pasted
the part in another scene in order to see better and yep, it was just one piece.


Stem
Hi Uguel,
QUOTE (Uguel @ Aug 1 2007, 05:44 PM) *
One thing that I had l'il problems with was to texture some parts separately.
I have uploaded a new model with the roof split as you requested. I did try to import and match the new roof with your own scene, but unfortunatly you have rotated the model in 3 axis and then resized, so I am unable to do this accuratly.

New model with split roof http://rapidshare.com/files/46409488/New_b...h_roof.zip.html
Uguel
Thanks for uploading again.

I did try to import and match the new roof with your own scene, but unfortunatly you have rotated the model
in 3 axis and then resized, so I am unable to do this accuratly.


Oh right, it is not obvious when elements are rotated. This is what I did, I can't say it was easy though......
I copied the matrix of the first house's roof, cut the roof off completely then I opened an empty scene,
put the new house you sent today in it and I copied the roof only then I re-opened the initial scene (house no.1)
and I pasted the new roof in it. Finally, I attributed the matrix of roof no.1 to roof no. 2
I do not know if it makes sense it might be a bit confusing..but finally it worked and I did
not have to start the whole thing over but edited only the roof instead.
Stem
Hi Uguel,

Yes, I looked at copying over the matrix (possition/rotation etc), but found it mis-matched slightly, and thought you may of used the "Edit" to rotate and then scale the house. Let me explain, because it is easy to lose correct shape of an object when using the edits.

Simple example,
OK< I first added a cube, I used the edit to rotate and then change the size in X/Z, I then added a second cube and copied the matrix over, you will see in the pic that they are not the same, this is because when you scale (change size) of an object using the edit, it will scale to world co-ordinates, so if the object (cube in this example) is first rotated, then when the size is changed using edit, it will skew. when placing the size directly into the properties, this is taken as object co-ordinates, and the shape stays correct.

Uguel
Hi,

yes, I can see they aren't the same size here.

Hmm...not too sure if I get it. Do you mean that if we rotate an object on it's x'z' axis and then attribute
the matrix of another object to it, it won't be as precise as if we manually set the size by ourselves in the object
properties? uhm.gif

Ok, here's my latest edit, the final image will be bigger than this one; I do small renders to save time.

Stem
Hi Uguel,
QUOTE (Uguel @ Aug 2 2007, 09:26 AM) *
Hmm...not too sure if I get it. Do you mean that if we rotate an object on it's x'z' axis and then attribute
the matrix of another object to it, it won't be as precise as if we manually set the size by ourselves in the object
properties?
The problem can be, if you rotate an object, and then resize, you need to be careful of the co-ordinates (or space) used when doing this.

In a new scene, create a cube, then rotate and then resize (with default setup)






You will notice the skew on the cube, this is because this is rotated and resized in world co-ordinates (world space),

Now add another cube, and copy the co-ordinates (Matrix) over from the first cube, there is a differance due to the fact that the "Object Attributes" uses object co-ordinates (object space)

So, when rotating and re-sizeing an object, always ensure you use "Object space", this option can be found on the drop down menu under the rotate/resize/move edit)





QUOTE (Uguel)
Ok, here's my latest edit, the final image will be bigger than this one; I do small renders to save time.
Looking good. Very nice work :)
Uguel
Ok, I see what you mean...wow, I saw that option before but was not too sure
which one would be the best.

You will notice the skew on the cube, this is because this is rotated and resized in world co-ordinates (world space)


Yes, I noticed the objects get tilted when moving them sometimes. I should have used "Object Space" when moving
or resizing. That's a good one to know, thanks for the tip! :thumbup:
Stem
Hi Uguel,

I was hoping that Daz would add "widgets" or similar (as we see in most 3d programs, as example in Hexagon2), with this, we can see better the possible movement/ size change direction.

For those who have not seen "Widgets" (programs have/use other names for these):-

Hexagon2:-
Uguel
right, that will be very convenient.

------------------------------------------------------

Also, following the same reasoning as in post #38, it will also be better to change the percentage of the size
of any object from the Edit tools bar (with object space checkmarked) instead of changing it from the object properties (A), right?

Uguel
This is my current render but there is still more to go. I will put more light effect in order to create an ambiance
for now it is a bit too blue and too rigid. I will also try to break the monotony of the ground by adding more elements.

odidio
Looks great Uguel, good job.
Uguel
thanks Odidio!


.....................


In the end, I was working on 2 scenes. I made 2 versions, a morning one and an evening one.
I wanted to add more things in them but I will have to contend myself with these. The more I was adding
things, the more it took time to render and I finally I decided to hold off a bit before adding anything else.

Here's the morning one....

Uguel
And here's the evening version...I added more atmosphere in it.

odidio
Looks great Uguel, nice work.

Just wondering though, where the shadows are ? They would add a little more depth to things.


ciao.gif

Ayez vous une bonne journée mon cher ami.
Stem
QUOTE (Uguel @ Aug 1 2007, 05:33 PM) *
We can add it in the end. It can be a simple one with and ending that will conform to the angle of the roof.
Like this one here...
l
Hi Uguel,
I have attached a simple smoke pot for you.
Uguel
QUOTE (odidio @ Aug 8 2007, 05:28 PM) *
Looks great Uguel, nice work.

Just wondering though, where the shadows are ? They would add a little more depth to things.


ciao.gif

Ayez vous une bonne journée mon cher ami.



I removed the shadows function at the beginning in order to see better and I forgot to put them back
What is funny is that every time I look at my scene, I noticed that there was something wrong,
something missing but couldn't figure out what it was. You did well by telling me! :thumbup:
Uguel
QUOTE (Stem @ Aug 9 2007, 01:33 AM) *
QUOTE (Uguel @ Aug 1 2007, 05:33 PM) *

We can add it in the end. It can be a simple one with and ending that will conform to the angle of the roof.
Like this one here...
l
Hi Uguel,
I have attached a simple smoke pot for you.



Thank you very much Stem.
I got it and just rendering a new scene with the chimney and shadows too! :thumbup:
Uguel
This is my (?) last render....
So far I made about 20 renders of the house and err...hope to to be finished soon. uhm.gif
I might just do another render with a clearer sky......and maybe do a bit of post work in a 2d program right after.

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